Awesome Preview on VentureBeat!
/I'm really digging this preview on VentureBeat. It goes into a lot of detail about AV's glitching mechanics and my aspirations for the future:
I'm really digging this preview on VentureBeat. It goes into a lot of detail about AV's glitching mechanics and my aspirations for the future:
Here we have the first time I ever got lost in AV. So I appear to be making some progress towards my ultimate goal of being able to surprise myself while playing.
Here's Axiom Verge being played at a press event at a swank Venice Beach apartment. Capybara Games and Midnight City sponsored the whole thing, and Sony was able to get me a spot. From what I understand, this will mark the first year that indie games have been able to take part in "judges week" for the Game Critics Awards. The Darkest Dungeon, The Long Dark, Below, Hyper Light Drifter, Action Henk, Costume Quest 2, and Grey Goo were also there. It was awesome!!
Here's some shader effects in action (don't worry, you won't be spending the entire game playing on grandpa's old CRT!)
I'd add a nice, lengthy blog post here, but I've already done that over on the Playstation Blog. Check it out!
http://blog.us.playstation.com/2014/04/30/axiom-verge-sci-fi-sidescroller-coming-to-ps4-vita/
AND it comes with a new trailer!!
I'll leave it at that, for now.
Such was my wife's reaction on seeing me playtest this portion of the game. This image was captured mid-zoom, hence it's a bit more pixel-y than usual.
Here's a save room in the current area I happen to be working on. This week I completed level design for a huge swath of the game map. Working full-time has resulted in amazing progress. Not only do I work faster, but I have the time to put in a lot more polish than before.
So I've been using GraphicsGale for years now. The free edition features are such that you basically never need to pay - all the paid version adds is animated GIF and windows icon support.
But since this is what I'm doing full-time, now, I'm going to be using less free editions of software. I figure if I'm going to profit, they should, too. It occurred to me that I could also make use of the GIF-exporting ability of GraphicsGale, as well! So I went ahead and got the license. Above are the first fruits of my newly paid status. Enoy :)
Happy GDC everyone! I won't be there this year, but will be working on AV full time for the duration. I expect to have an exciting announcement soon.
In the meantime, here's a part of the sequence from the intro. Please imagine this synchronized to the thumping base and it makes a bit more sense.
So for the question: I've work on a lot of features that I don't post about. It's to give you something to look forward to discovering on your own by playing the game. See, in the days of yore, instruction booklets would often "spoil" every item you could obtain in the game - and being the weird sort of child I was, I wouldn't always read them for this reason (and this isn't even getting to plot spoilers). But, it occurs to me that perhaps other people aren't so concerned about spoiling the items/abilities.
So, how do you feel about item and ability "spoilers"?
his is the Axiom Verge site description. Hooray!
Copyright 2014 Thomas Happ Games LLC