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Axiom Verge

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March 30, 2014

Save Room for the Save Room

March 30, 2014/ Thomas Happ

Here's a save room in the current area I happen to be working on.  This week I completed level design for a huge swath of the game map. Working full-time has resulted in amazing progress.  Not only do I work faster, but I have the time to put in a lot more polish than before.

March 30, 2014/ Thomas Happ/

Thomas Happ

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Axiom Verge

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Blog
Announcing Axiom Verge’s First Ever Free Content Update - In Open Beta Now!
about 4 years ago
Axiom Verge Turns 5!
about 5 years ago
Localized Font Textures in Monogame
about 7 years ago
Axiom Verge Retail Launch!
about 8 years ago
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