I'll leave it at that, for now.
A failed scientist dies in an accident, only to awaken in a mysterious, alien world.
Where is he? How did he get here? And why do the fundamental laws of reality appear broken?
Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.
If there is one at all.
Such was my wife's reaction on seeing me playtest this portion of the game. This image was captured mid-zoom, hence it's a bit more pixel-y than usual.
Here's a save room in the current area I happen to be working on. This week I completed level design for a huge swath of the game map. Working full-time has resulted in amazing progress. Not only do I work faster, but I have the time to put in a lot more polish than before.
So I've been using GraphicsGale for years now. The free edition features are such that you basically never need to pay - all the paid version adds is animated GIF and windows icon support.
But since this is what I'm doing full-time, now, I'm going to be using less free editions of software. I figure if I'm going to profit, they should, too. It occurred to me that I could also make use of the GIF-exporting ability of GraphicsGale, as well! So I went ahead and got the license. Above are the first fruits of my newly paid status. Enoy :)
Happy GDC everyone! I won't be there this year, but will be working on AV full time for the duration. I expect to have an exciting announcement soon.
In the meantime, here's a part of the sequence from the intro. Please imagine this synchronized to the thumping base and it makes a bit more sense.
So for the question: I've work on a lot of features that I don't post about. It's to give you something to look forward to discovering on your own by playing the game. See, in the days of yore, instruction booklets would often "spoil" every item you could obtain in the game - and being the weird sort of child I was, I wouldn't always read them for this reason (and this isn't even getting to plot spoilers). But, it occurs to me that perhaps other people aren't so concerned about spoiling the items/abilities.
So, how do you feel about item and ability "spoilers"?
Here we have Trace at his day job. Originally I'd thought to make this as part of a flashback, but it works better as the intro, since it's more dynamic.
Just an image from the intro cinematic :)
This is the .last post I'll make about this one screen, I promise! I needed to implement weather effects for the current area of the game I'm working on, so I decided I might as well use it to add some interest to this cutscene as well.
Here's how that shot looks animated in game (at 16 fps; any more and my gif recording software dominated the CPU and substantially slowed down the game). I may still add more - some blinking lights on the main building, for example. I may also add some blowing dust or the like.
On a side note, some new, wondrous things may be happening, and I may not even need to do a Kickstarter. In all likelihood I won't know for sure for a couple of weeks. Prepare yourselves!
Here we are with a hand-drawn, digitized mesa for the facility to sit on. It's tricky whenever you resort to hand-drawn art in a tile-based game as in order to look like it belongs, you have to convert as much of it to tiles as possible (which I'm still in the process of doing). I shrank the buildings as well since they are effectively part of the mesa, now.