Here we have Trace at his day job. Originally I'd thought to make this as part of a flashback, but it works better as the intro, since it's more dynamic.
A failed scientist dies in an accident, only to awaken in a mysterious, alien world.
Where is he? How did he get here? And why do the fundamental laws of reality appear broken?
Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line.
If there is one at all.
Just an image from the intro cinematic :)
This is the .last post I'll make about this one screen, I promise! I needed to implement weather effects for the current area of the game I'm working on, so I decided I might as well use it to add some interest to this cutscene as well.
Here's how that shot looks animated in game (at 16 fps; any more and my gif recording software dominated the CPU and substantially slowed down the game). I may still add more - some blinking lights on the main building, for example. I may also add some blowing dust or the like.
On a side note, some new, wondrous things may be happening, and I may not even need to do a Kickstarter. In all likelihood I won't know for sure for a couple of weeks. Prepare yourselves!
Here we are with a hand-drawn, digitized mesa for the facility to sit on. It's tricky whenever you resort to hand-drawn art in a tile-based game as in order to look like it belongs, you have to convert as much of it to tiles as possible (which I'm still in the process of doing). I shrank the buildings as well since they are effectively part of the mesa, now.
I'm well aware that the intro sequence is the weakest link in AV (probably resulting from how I rushed through it in order to make a festival deadline). I'm in the progress of revamping it to be a bit more dynamic and show more relevant parts of Trace's past. Here's one of the screens in progress. The hill/mesa is largely placeholder. The clouds need a bit of work. I was more or less going to leave the rest as is.
While I work on more marketing/publishing-related stuff, here's another GIF to help tide you over!
I'm currently going from version 5 to version 6 of Squarespace, so if some things look wonky, that's why. I expect to have it more or less in its final form by Monday
So, I haven't disappeared into obscurity. On the contrary, I've been hard at work making a new trailer for use in Kickstarter.
Thanks to a tip from my pal Matt White (of Ghost Song fame), I've been grabbing animated gifs of my progress in an attempt to help grow the fanbase beforehand.
What do you think?
Here's an updated version of Trace's sprite when unarmed.