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Axiom Verge is an upcoming indie game focusing on action and exploration.  Expect it for PC and Xbox 360 sometime in 2013.

Based on the notion that games are often as fun to break as they are to play, Axiom Verge is built on a foundation of "Metroidlike" gameplay, but uses glitches as a primary game mechanic, starting with a "glitch ray" obtained early in the game.

This will allow for (hopefully fun!) gameplay such as:

  • Corruption of blocks and enemies
  • Flicker, slowdown
  • Glitching of weapons and their effects
  • Other, unnanounced game-breaking glitches ...  Hey, I've gotta keep something up my sleeve for when the game releases!

This is, of course, in addition to many other items and weapons hidden throughout the Axiom Verge world.


The Glitch Ray in action.

For more details on the history, development, and creator of the game, check out the About page. For the latest development updates and other random musings, head on over to the blog.


(To avoid spam, my e-mail is tucked away on the Press Kit page.)