Intro Shot - Animated!

IntroShotAnimated.gif

Here's how that shot looks animated in game (at 16 fps; any more and my gif recording software dominated the CPU and substantially slowed down the game).  I may still add more - some blinking lights on the main building, for example.  I may also add some blowing dust or the like.

On a side note, some new, wondrous things may be happening, and I may not even need to do a Kickstarter.  In all likelihood I won't know for sure for a couple of weeks.  Prepare yourselves!

WIP Intro revamp

I'm well aware that the intro sequence is the weakest link in AV (probably resulting from how I rushed through it in order to make a festival deadline).  I'm in the progress of revamping it to be a bit more dynamic and show more relevant parts of Trace's past.  Here's one of the screens in progress.  The hill/mesa is largely placeholder.  The clouds need a bit of work.  I was more or less going to leave the rest as is.

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