Here's how that shot looks animated in game (at 16 fps; any more and my gif recording software dominated the CPU and substantially slowed down the game). I may still add more - some blinking lights on the main building, for example. I may also add some blowing dust or the like.
On a side note, some new, wondrous things may be happening, and I may not even need to do a Kickstarter. In all likelihood I won't know for sure for a couple of weeks. Prepare yourselves!