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July 07, 2014

Spriting: Director's Cut

July 07, 2014/ Thomas Happ

Here's the profile view of a creature that I ended up drawing from the frontal view in the final game.  I might still use it, but, it would be difficult to make it fit in from this perspective ... I'm sure you'll understand when you see it in game.  However, it seemed sad for this animation never to be seen by anyone, so, here you go!

July 07, 2014/ Thomas Happ/

Thomas Happ

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Blog
Announcing Axiom Verge’s First Ever Free Content Update - In Open Beta Now!
about 4 years ago
Axiom Verge Turns 5!
about 5 years ago
Localized Font Textures in Monogame
about 6 years ago
Axiom Verge Retail Launch!
about 7 years ago
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