I'd debated going super old-school and not providing an automap of any kind, but eventually caved in and added a somewhat minimal map interface. It'll never fill out an area before you've explored it, or point you to your next objective, or anything like that (I always had the feeling that I was cheating when a game forced that on me). The AV map screen doesn't even represent "walls" save as a black dividing area that occurs only after you've explored both sides of a boundary. Hopefully this will allow it to serve as a record of where you've been without unnecessarily spoiling to much about what's to come.
The reason it's smaller than the typical automap is that eventually I want to incorporate this into an inventory screen similar to the one in Zelda, allowing you to equip one weapon and one item at a time.