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Axiom Verge

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March 17, 2013

Progress

March 17, 2013/ Thomas Happ

I've been doing a lot of this lately - coding weapons and then shooting them in every possible circumstance to make sure they behave correctly.  The shape of the save station with its various slopes and corners makes it a good testbed.

March 17, 2013/ Thomas Happ/

Thomas Happ

  • Further Tests
  • Experimenting with Trace's Sprite
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Axiom Verge

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Blog
Announcing Axiom Verge’s First Ever Free Content Update - In Open Beta Now!
about 4 years ago
Axiom Verge Turns 5!
about 5 years ago
Localized Font Textures in Monogame
about 7 years ago
Axiom Verge Retail Launch!
about 8 years ago
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