So here's a cool thing - I drew and animated all of my bosses about a year and a half ago, but I hadn't implemented a hierarchical animation system to be able to play back the larger ones in game. So I've had all these animation files sitting in my computer, presumably finished, but untested.
But this past week it was finally time to get cracking on it, and now I've got my first multi-piece boss animated in the game. He still has some work to do, but he can attack and take damage. Hell, I'm impressed that he even moves!
Interestingly, Gamespot had asked me for some screenshots a while back, and, not having this part completed, I'd offered up some mocks made by screen-capping what I'd done in Anime Studio. Here's how he looked in the mock:
You can see what's changed between now and then . . . backgrounds are updated, bullets are shooting, and since I'm a sucker for bloom, there's that. Of course you can't tell in the still but the pink growths now animate as well. I'm probably going to do a bit of a consistency overhaul on the boss textures themselves at some point, too.