Developer(s?)

Axiom Verge is developed solely by Tom Happ, while business development, marketing, and occasional game feedback are handled by industry giant Dan Adelman.

My best friend, Max, and I. He stood by my side for the entire development cycle.  On the day of release, he went to the ER for stomach bloat.  He died four days later.

My best friend, Max, and I. He stood by my side for the entire development cycle.  On the day of release, he went to the ER for stomach bloat.  He died four days later.

Tom Happ has worked on many different "triple-A" games for both PC and consoles, such as Grey Goo, Tiger Woods, and NFL Street, to name a few.  He began work on Axiom Verge as a part-time hobby in March 2010, and released it for PS4 on March 31st, 2015.  Working alone, he is responsible for all art, code, music, and game design.

 

Dan's website was designed by Kyle Pulver, also a fellow indie!

Dan's website was designed by Kyle Pulver, also a fellow indie!

Dan Adelman is the guy who brought games like Cave Story, Shovel Knight, Retro City Rampage, the BIT.TRIP series, and World of Goo to Nintendo platforms.  He worked there for 9 years, and his name is basically synonymous with Nintendo indies; he's facilitated the launch of hundreds of titles.  Business development, marketing, negotiating - all those things that indies themselves tend to be weakest in - are his expertise.