Tom Happ has worked on may different "triple-A" games for both PC and consoles, such as End of Nations, Tiger Woods, and NFL Street, to name a few. He has been a programmer, animator, technical artist, and even composer at various points in his industry career. He is the sole developer/artist/musician of Axiom Verge. When not making indie games, he works full time as an engineer for Petroglyph Games in Las Vegas, Nevada.
And now back to first person. I began work on Axiom Verge in March 2010. It takes up most of my spare time - and by "spare time", I mean the time when I'm not also developing games as an employee of Petroglyph Games (which is an awesome way to be spending that non-spare time, by the way).
And because I am so very fortunately employed, that's a good sign for Axiom Verge, as my survival doesn't ride on its success, and, since I'm the sole developer, nobody else's survival is riding on its success, either. In fact, Axiom Verge costs me next to nothing to make, so it will never run out of funding! I can take my time with it, without feeling rushed, and make it the best game possible.
As of this writing, I've completed all of the game's art assets, composed the entire soundtrack, written all the dialogue, and just now completed programming and level design on the first "area" of the game. So it's in a very good state - it's basically a matter of continuing on as I have been these past two years.
My goal is to post updates at least once a week on my progress. Subscribe to my RSS, my twitter feed, or just check in to this site for the latest.
Thanks for stopping by!