Another Intro Shot
/Just an image from the intro cinematic :)
Just an image from the intro cinematic :)
This is the .last post I'll make about this one screen, I promise! I needed to implement weather effects for the current area of the game I'm working on, so I decided I might as well use it to add some interest to this cutscene as well.
Here's how that shot looks animated in game (at 16 fps; any more and my gif recording software dominated the CPU and substantially slowed down the game). I may still add more - some blinking lights on the main building, for example. I may also add some blowing dust or the like.
On a side note, some new, wondrous things may be happening, and I may not even need to do a Kickstarter. In all likelihood I won't know for sure for a couple of weeks. Prepare yourselves!
Here we are with a hand-drawn, digitized mesa for the facility to sit on. It's tricky whenever you resort to hand-drawn art in a tile-based game as in order to look like it belongs, you have to convert as much of it to tiles as possible (which I'm still in the process of doing). I shrank the buildings as well since they are effectively part of the mesa, now.
I'm well aware that the intro sequence is the weakest link in AV (probably resulting from how I rushed through it in order to make a festival deadline). I'm in the progress of revamping it to be a bit more dynamic and show more relevant parts of Trace's past. Here's one of the screens in progress. The hill/mesa is largely placeholder. The clouds need a bit of work. I was more or less going to leave the rest as is.
While I work on more marketing/publishing-related stuff, here's another GIF to help tide you over!
I'm currently going from version 5 to version 6 of Squarespace, so if some things look wonky, that's why. I expect to have it more or less in its final form by Monday
So, I haven't disappeared into obscurity. On the contrary, I've been hard at work making a new trailer for use in Kickstarter.
Thanks to a tip from my pal Matt White (of Ghost Song fame), I've been grabbing animated gifs of my progress in an attempt to help grow the fanbase beforehand.
What do you think?
Here's an updated version of Trace's sprite when unarmed.
So by now it's pretty clear that I'm not going to finish this gig by the end of 2013. On the plus side, however, I'm married, my dog is recovering well from cancer, and the day job seems to be picking up.
A long time coming has been Trace's sprite overhaul, which I've put off for months, if not years, owing to just how long and tedious a task it would be. However, the base sprite is done, now! Here are some screens of the new sprite running around in the game world.
his is the Axiom Verge site description. Hooray!
Copyright 2014 Thomas Happ Games LLC