Intro Shot - Animated!

IntroShotAnimated.gif

Here's how that shot looks animated in game (at 16 fps; any more and my gif recording software dominated the CPU and substantially slowed down the game).  I may still add more - some blinking lights on the main building, for example.  I may also add some blowing dust or the like.

On a side note, some new, wondrous things may be happening, and I may not even need to do a Kickstarter.  In all likelihood I won't know for sure for a couple of weeks.  Prepare yourselves!

WIP Intro revamp

I'm well aware that the intro sequence is the weakest link in AV (probably resulting from how I rushed through it in order to make a festival deadline).  I'm in the progress of revamping it to be a bit more dynamic and show more relevant parts of Trace's past.  Here's one of the screens in progress.  The hill/mesa is largely placeholder.  The clouds need a bit of work.  I was more or less going to leave the rest as is.

IntroWIP.png

Revised Trace Sprite

So by now it's pretty clear that I'm not going to finish this gig by the end of 2013.  On the plus side, however, I'm married, my dog is recovering well from cancer, and the day job seems to be picking up.

A long time coming has been Trace's sprite overhaul, which I've put off for months, if not years, owing to just how long and tedious a task it would be.  However, the base sprite is done, now!  Here are some screens of the new sprite running around in the game world.