Tom Happ Wins the GameSpot Best of E3 Award for Axiom Verge at the 2014 Electronic Entertainment Expo

 

Los Vegas, June 16, 2014 – Tom Happ today announced he won a GameSpot Best of E3 award for Axiom Verge.  A limited number of awards were given out by the GameSpot editorial team, which selected the best games regardless of genre or category.  Produced and judged by editors from GameSpot (www.gamespot.com), the winners of the Best of E3 awards were announced Wednesday afternoon, live from the 2014 Electronic Entertainment Expo (E3) in Los Angeles.   

 

Axiom Verge is a side-scrolling action/adventure for PS4 and Vita that applies a fresh take on classic 8-bit games by using glitches as an important game mechanic.  It is expected to release in early 2015.  All graphics, design, music, and programming were created solely by Tom Happ on his laptop.

 

About Tom Happ

Tom Happ began work on Axiom Verge in March 2010.  He was recently selected for the Sony Pub Fund, through which Sony provides advance royalties (on game completion) and co-marketing support for independent game developers on Sony platforms.

 

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Media Contact:

Website: http://www.axiomverge.com
Email:  axiomverge@axiomverge.com
Twitter:  @AxiomVerge
Facebook:  http://www.facebook.com/axiomverge
YouTube:  http://www.youtube.com/axiomverge
 Press Kit:  http://www.axiomverge.com/press-kit/

 

 

 

LAS VEGAS - March 17th, 2012


Tom Happ, a programmer on Petroglyph Games’ End of Nations team by day, is officially announcing his own independent project, Axiom Verge.

Axiom Verge is a retro-styled 2D example of the (unfortunately named, yet nevertheless, descriptive) “Metroidvania” genre, and is inspired by greats such as Blaster Master, Bionic Commando, Rygar, Contra, Cave Story, and, of course, Metroid.  You play as Trace, a relatively normal guy who suffers a fatal-ish injury, after which he wakes up in a strange, unsettling new world that is both high-tech and incredibly ancient.

The Features:

* About 8 hours of play time (depending on how much you explore)
* Over 60 items and powerups hidden throughout the world
* Over 20 upgradeable weapons
* Classic 2D graphics
* Gripping sci-fi storyline
* Pulsing sci-fi soundtrack

Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they’re ready to show :)

Tom will be submitting the current build of Axiom Verge to  the 2012 Dream.Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG and PC.

All of the music, art, and code is made by the author.


Website: http://www.axiomverge.com
Email:  axiomverge@axiomverge.com
Press Kit:  /press-kit/
YouTube:  http://www.youtube.com/axiomverge
Twitter:  http://www.twitter.com/axiomverge
Facebook:  http://www.facebook.com/axiomverge


About Tom Happ

Tom Happ began work on Axiom Verge in March 2010.  It takes up most of his spare time - that is to say, the time remaining when he’s not also developing games as an employee of Petroglyph Games (which is an awesome way to be spending your non-spare time, by the way).  He likes dogs, the desert, and video games.



Contact:

Tom Happ
phone:  Please contact me through e-mail (or a direct twitter message) for my number.
Email:  axiomverge@axiomverge.com
Web:  http://www.axiomverge.com