Axiom Verge Now Available on Steam and Humble Store (PC, OSX, and Linux)
LAS VEGAS – May 14, 2015 – Tom Happ is proud to announce that Axiom Verge is now available for purchase on Steam and the Humble Store for PC, OSX, and Linux. Axiom Verge is an action-platform-exploration game that's not only created in intricate detail in the style of classics such as Metroid, Contra, and Master Blaster, but uses old-school "glitches" as a gameplay feature. You'll use them to scramble enemies, corrupt environments, and pass through walls into hidden areas in a massive alien world.
New features include Steam Cloud saves, Achievements, Trading Cards, Leaderboards (Global Leaderboards at launch, in-game Leaderboards shortly after), and in-game map reminders. Map reminders will be coming to PlayStation 4 version in an upcoming update.
With over 900 unique rooms to explore, Axiom Verge is the culmination of five years of art, code, music, and game design all from sole developer Tom Happ. In Axiom Verge, you play as Trace, a scientist who awakes in an alien world after a lab explosion. A voice calls to Trace telepathically for help, his only clue to the strange world in which he finds himself. As Trace works his way toward the voice and beyond, he explores an expansive world of monstrous enemies, power-ups, weapons, bosses, and loads of hidden items.
Axiom Verge is priced at $19.99 / €17.99 and debuted on PlayStation®4 to near universal acclaim. It received 24 separate reviews from major outlets giving it a 9 out of 10 or higher, including Giant Bomb’s Jeff Gerstmann’s first perfect 5 out of 5 score in two years.
- Explore an expansive non-linear alien world with more than 900 unique, interlocking rooms.
- Gobs of unique tools and abilities, loads of weapons, and tons of health/power/attribute upgrades.
- Battle with nearly 70 unique creatures and gigantic screen-filling bosses.
- "Glitches" now allow you to break past the boundaries of normal gameplay.
- Speedrun Mode – Play with a streamlined interface and additional features to facilitate speedrunning.
- Supports Steam Cloud saves, Achievements, Trading Cards, Leaderboards (Global Leaderboards at launch, in-game Leaderboards shortly after), and in-game map reminders.
- Available now for PC, OSX, Linux, and PlayStation 4. Planned PlayStation Vita release (cross-buy supported with PlayStation 4).
Please do not submit duplicate requests.
Press kit link: http://www.axiomverge.com/press-kit/
Press contact: firstname.lastname@example.org
ABOUT TOM HAPP
Tom started making games professionally in 2002 and has worked at EA Tiburon Studios, Red Eye Studios, and Petroglyph Games in capacities ranging from animator to technical artist to programmer. He is responsible for everything in Axiom Verge, including the coding, design, art, animation, music, and writing.
If you would like further information on Axiom Verge, please contact email@example.com .
Tom Happ Wins the GameSpot Best of E3 Award for Axiom Verge at the 2014 Electronic Entertainment Expo
Los Vegas, June 16, 2014 – Tom Happ today announced he won a GameSpot Best of E3 award for Axiom Verge. A limited number of awards were given out by the GameSpot editorial team, which selected the best games regardless of genre or category. Produced and judged by editors from GameSpot (www.gamespot.com), the winners of the Best of E3 awards were announced Wednesday afternoon, live from the 2014 Electronic Entertainment Expo (E3) in Los Angeles.
Axiom Verge is a side-scrolling action/adventure for PS4 and Vita that applies a fresh take on classic 8-bit games by using glitches as an important game mechanic. It is expected to release in early 2015. All graphics, design, music, and programming were created solely by Tom Happ on his laptop.
About Tom Happ
Tom Happ began work on Axiom Verge in March 2010. He was recently selected for the Sony Pub Fund, through which Sony provides advance royalties (on game completion) and co-marketing support for independent game developers on Sony platforms.
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Press Kit: http://www.axiomverge.com/press-kit/
LAS VEGAS - March 17th, 2012
Tom Happ, a programmer on Petroglyph Games’ End of Nations team by day, is officially announcing his own independent project, Axiom Verge.
Axiom Verge is a retro-styled 2D example of the (unfortunately named, yet nevertheless, descriptive) “Metroidvania” genre, and is inspired by greats such as Blaster Master, Bionic Commando, Rygar, Contra, Cave Story, and, of course, Metroid. You play as Trace, a relatively normal guy who suffers a fatal-ish injury, after which he wakes up in a strange, unsettling new world that is both high-tech and incredibly ancient.
* About 8 hours of play time (depending on how much you explore)
* Over 60 items and powerups hidden throughout the world
* Over 20 upgradeable weapons
* Classic 2D graphics
* Gripping sci-fi storyline
* Pulsing sci-fi soundtrack
Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they’re ready to show :)
Tom will be submitting the current build of Axiom Verge to the 2012 Dream.Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG and PC.
All of the music, art, and code is made by the author.
Press Kit: /press-kit/
About Tom Happ
Tom Happ began work on Axiom Verge in March 2010. It takes up most of his spare time - that is to say, the time remaining when he’s not also developing games as an employee of Petroglyph Games (which is an awesome way to be spending your non-spare time, by the way). He likes dogs, the desert, and video games.
phone: Please contact me through e-mail (or a direct twitter message) for my number.